How to Play
Experience football like never before! With SportX, every round is a fresh battle to prove you’re the best—and every victory comes with real, valuable rewards.
Fantasy Game
- Build Your Dream Team: Pick 15 stars from the English Premier League and La Liga. Manage your budget, plan your strategy, and assemble a squad no one can beat.
- Set Your Line-up Every Round – Before each kick-off, choose your starting 11. Track performances, plan smart substitutions, and stay on top of every crucial moment
- Points Mean Power – Your player’s real-world performances fuel your success. Goals, assists, clean sheets—every action puts you ahead.
- Score Big & Power Up – Passes, goals, and key events bring you closer to the top. Use your limited power features wisely for maximum impact.
- Take on the Best & Rise – The challenge never ends! Every round is a fresh shot at climbing the leaderboard and winning amazing prices.
More details below
How to Play Fantasy
Fantasy is a competitive game based on weekly rounds that run throughout the season.
You compete with friends and other users by managing your own squad and earning points based on the real-life performance of players during matches.
Smart planning, player selection, and timing are the keys to climbing the rankings.
1. Build Your Squad
You receive a one-time budget of 100 million to build your squad. Use it wisely to select 15 players from the following leagues:
- English League (Premier League)
- Spanish League (La Liga)
Required Squad Structure
- 2 Goalkeepers
- 5 Defenders
- 5 Midfielders
- 3 Forwards
Every selection impacts your performance throughout the season.
2. Select Players
- Search for players easily using the player search feature.
- View each player’s player profile, including:
- Upcoming fixtures
- Previous performance
- Player price
- Stay within your budget while building your squad.
- You must confirm your squad before joining the challenges for each round.
3. Manage Your Squad During the Season
- Switch between starting lineup and bench players.
- Assign a captain and co-captain.
- Activate power-ups to gain a competitive advantage.
- Use transfers (buying and selling players) before the round deadline.
4. During the Round
- Once a round starts, all squad changes are fully locked.
- Points are calculated only for players in the starting lineup, based on their real-life performance.
- Points are added instantly to your balance inside the app.
5. Competition & Rankings
- Track the performance of other users.
- View their squads and compete against them in every round.
- Compete across
- Round rankings
- Season rankings
- Climb the global rankings to increase your chances of winning major rewards at the end of the season.
Rules:
1. Squad Changes
Squad changes refer to all actions available to users to prepare their squad for the upcoming round.
These actions can only be made before the round deadline and include the following:
- Transfers: Buy and sell players based on your available budget and overall strategy.
- Lineup Changes: Switch between starting lineup and bench players to determine which players’ points will be counted in the next round.
- Captain Selection: Choose a captain and co-captain. The captain earns multiplied points according to the game rules.
- Power-Ups: Activate one or more available power-ups to gain an additional advantage in the upcoming round.
Each of the squad changes listed above will be explained in detail in the following sections.
2. Point Calculation
At the end of each round, your total score is the sum of points earned by your starting lineup players. points are calculated from real match statistics and can be positive or negative, as shown in the table below:
|
Sl |
Statistic |
Points per Position |
|||
|
GK |
DEF |
MID |
FWD |
||
|
1 |
Goal |
7 |
6 |
5 |
4 |
|
2 |
Assist |
3 |
3 |
2 |
2 |
|
3 |
Clean Sheet |
3 |
3 |
- |
- |
|
4 |
3 Save |
1 |
1 |
- |
- |
|
5 |
Save - Penalty |
3 |
- |
- |
- |
|
6 |
Penalty Miss |
-2 |
-2 |
-2 |
-3 |
|
7 |
Man of the match |
2 |
2 |
2 |
2 |
|
8 |
Yellow Red Card |
-2 |
-2 |
-2 |
-2 |
|
9 |
Yellow Card |
-1 |
-1 |
-1 |
-1 |
|
10 |
Red Card |
-3 |
-3 |
-3 |
-3 |
|
11 |
Own Goal |
-2 |
-2 |
-2 |
-2 |
|
12 |
Goal Conceded |
-1 |
-1 |
-1 |
-1 |
|
13 |
Appearances > 60 min |
2 |
2 |
2 |
2 |
|
14 |
Appearances < 60 min |
1 |
1 |
1 |
1 |
|
15 |
2 Offside |
- |
- |
-1 |
-1 |
|
16 |
30 Pass |
1 |
1 |
1 |
1 |
|
17 |
Penalty Conceded |
-2 |
-2 |
-2 |
-2 |
|
18 |
Team Lost |
-1 |
-1 |
-1 |
-1 |
|
19 |
2 Dribble |
- |
1 |
1 |
1 |
|
20 |
2 Tackles Won |
1 |
1 |
1 |
1 |
|
21 |
Penalty Won |
1 |
1 |
1 |
1 |
|
22 |
2 Shot Blocked |
1 |
1 |
1 |
1 |
3. Fantasy Points Calculation (Total User Points)
At the end of each round, the points earned by players in the starting lineup are summed and added as-is to the user’s total points inside the app, without any modification.
Points Formula
1 Fantasy Point = 1 User Point
4. Round Status
- Locked Round: Round becomes locked once matches start (live matches):
- No squad changes can be made.
- Points for all the players are calculated during the lock period.
- The round locked one hour before the first match begins.
- New users cannot create a squad while the round is locked.
- Users attempting to join will be notified when the next round opens.
- Open Round: Round is open before any match in the upcoming round starts:
- All squad changes are available (transfers, lineup changes, captain selection, power-ups).
- Previous round points and upcoming fixtures are displayed to support decision-making.
- The round opens one hour after the final match of the previous round ends.
- Users are notified well in advance before the round locks.
- New users can start creating their squad.
5. Budget
- Each user receives a one-time budget of 100 million to build their squad.
- Any remaining budget is kept in the user’s balance and can be used for Transfers.
- The budget cannot be increased through subscriptions.
- Budget increases only occur through price differences when selling and buying players.
6. Injuries
- Injured players are clearly marked within the squad.
- Users must either replace or sell injured players.
- Injury data is updated regularly.
- If a player gets injured during a Locked round, they cannot be replaced until the next round opens.
7. Transfers (Buying & Selling Players)
Transfers allow users to sell a player from the Starting Lineup or Bench Players and buy a replacement.
- Users receive one Transfer after each Round.
- Unused transfers can be carried over, up to a maximum of 2 transfers.
- The new player does not have to be in the same position (except for goalkeepers).
- Squad position limits must be respected as follows:
- Goalkeepers: 2 players (mandatory)
- Defenders: 3–6 players
- Midfielders: 3–6 players
- Forwards: 2–4 players
- Transfers cannot be undone once confirmed.
- Sufficient budget must be available: The price of the new player must be equal or lower than the sum of the sold player’s price plus the available Budget.
- Transfers are not allowed during a locked round.
8. Lineup Changes
Lineup changes allow users to switch between starting lineup and bench players. The formation is automatically adjusted based on the number of players in each position.
Restrictions
The following position limits must be respected:
- 1 Starting goalkeeper (mandatory)
- Defenders: 3–5 players
- Midfielders: 3–5 players
- Forwards: 1–3 players
- Player positions cannot be manually rearranged on the pitch.
- Lineup changes are not allowed during a locked round.
9. Captain & Co-Captain
- A captain and co-captain must be selected from the starting lineup.
- The captain’s points are multiplied if they participate in the round.
- If the captain does not play, the co-captain’s points are multiplied instead.
- If neither play, no points are multiplied.
- Captain selections cannot be changed during a locked round.
10. Power-Ups
Power-ups are special tools that increase a user’s chances of earning more points from player statistics, based on their activation duration and usage rules.
Activation Rules:
- All power-ups are active for one round only except Plan B
- Each power-up can be used once per season.
- Multiple power-ups can be activated on the same player in the same round.
Example:
If a forward is the captain, both Triple Captain and Hat-Trick power-ups can be applied to the same player.
- Some power-ups are paid or activated using coins or ads.
- If a round includes multiple matches, the power-up applies to the total round points.
Types of Power-Ups
- Clean Sheet (Subscription, Premium+)
- Applied to goalkeepers only.
- If the goalkeeper keeps a clean sheet, all points earned in the round are multiplied by 3 (3x).
- Hat-Trick (Subscription, Premium+)
- Applied to forwards only.
- If the player scores three goals or more, all round points are multiplied by 3 (3x).
- Triple Captain (Coins/Ads)
- Applied to the team captain.
- All points earned in the round are multiplied by 3 (3x).
- Bench Points (Coins/Ads)
- When activated, points from bench players are added alongside starting lineup points in the same round.
- Hit & Run (Coins/Ads)
- Allows a full squad change for one round only.
- The squad automatically reverts to its previous state in the following round.
- Plan B (Coins/Ads)
- Allows a full squad to rebuild, that remains active until the end of the season, with no option to revert.
11. Tie-Breaker Rules
If users finish a round with the same number of points, ties are resolved as follows:
- Higher rank: awarded to the user who did not use any power-ups during the round.
- Lower rank: awarded to the user who used one or more power-ups during the round.
On SportX, you’re more than a spectator—you’re the manager, the mastermind, the champion!
Ready to claim glory? Join now and start building your football legacy!